Klobber Karnage's Rotating Barrels - Emulator or ROM bug?
 Posted: May 18th, 2008, 4:24 am
Posted: May 18th, 2008, 4:24 amToday Im with all the energies, and despite the fact I joined yesterday, I still have more things to discuss on this forum, and I need opinions from pros 
OK, the next topic is about a problem that dont have many of us (but I do)...
On the level "Klobber Karnage" in the Lost World of DKC2, you know that on it you have an special part where you ride a rotating barrel for a LONG period, and I have the ZSNES emulator, and the ROM of the version 1.0 from DKC2
My question is...
I have the problem that the rotating barrel is "uncontrolable" in my ROM, and according to this video, the problem is the ZSNES emulator
What's the problem? Well, not satisfied with this, I downloaded the 1.1 version, and tried both of them (1.0 and 1.1) on 2 different emulators (ZSNES and SNESx9)
RESULTS:
* The 1.0 version: The barrel is unstoppable on ZSNES, and on SNESx9 is not
* The 1.1 version: The barrel is unstoppable on both emulators (WTF?)
My question is: The problem is the emulator, the ROM, or I really have bad luck with the SNES games ?
?
Thanks in advance, see ya!!!
			
OK, the next topic is about a problem that dont have many of us (but I do)...
On the level "Klobber Karnage" in the Lost World of DKC2, you know that on it you have an special part where you ride a rotating barrel for a LONG period, and I have the ZSNES emulator, and the ROM of the version 1.0 from DKC2
My question is...
I have the problem that the rotating barrel is "uncontrolable" in my ROM, and according to this video, the problem is the ZSNES emulator
What's the problem? Well, not satisfied with this, I downloaded the 1.1 version, and tried both of them (1.0 and 1.1) on 2 different emulators (ZSNES and SNESx9)
RESULTS:
* The 1.0 version: The barrel is unstoppable on ZSNES, and on SNESx9 is not
* The 1.1 version: The barrel is unstoppable on both emulators (WTF?)
My question is: The problem is the emulator, the ROM, or I really have bad luck with the SNES games
 ?
?Thanks in advance, see ya!!!
 ). In Barrel Bayou I could still control it, but when I wasn't moving it, the barrel would spin by itself. If you press right or left, the barrel starts spinning by itself in the opposite direction. This makes all of those spinning barrel cannons just like the spinning ones in DKC that spin by themselves and you have to shoot when it's in the right position. Kind of like what happens a lot of times with pretty much all of Nintendo's non-portable systems: the controller/Wii Remote/whatever sometimes always moves to the left and you can still control it, but the controller keeps moving against you. It must some kind of effect the ROM has with DKC2 specificly. There is another "ROM Bug" I seem to have in DKC: If you get hit while you're on an animal buddy, the animal buddy runs away like it's supposed to, but you turn strange colors and can't jump or roll attack. To make it stop, you have to press A and get off the animal buddy that you
). In Barrel Bayou I could still control it, but when I wasn't moving it, the barrel would spin by itself. If you press right or left, the barrel starts spinning by itself in the opposite direction. This makes all of those spinning barrel cannons just like the spinning ones in DKC that spin by themselves and you have to shoot when it's in the right position. Kind of like what happens a lot of times with pretty much all of Nintendo's non-portable systems: the controller/Wii Remote/whatever sometimes always moves to the left and you can still control it, but the controller keeps moving against you. It must some kind of effect the ROM has with DKC2 specificly. There is another "ROM Bug" I seem to have in DKC: If you get hit while you're on an animal buddy, the animal buddy runs away like it's supposed to, but you turn strange colors and can't jump or roll attack. To make it stop, you have to press A and get off the animal buddy that you  I'll post a video of both bugs in a minute...
  I'll post a video of both bugs in a minute...
