Thanks for the feedback, Simion. I thought I'd already fixed those 
Bouncy Bonanza bungles... but I guess not. 
 *Does so*
 *Does so*I certainly do intend to add CSS animations to our early maps as soon as time permits. As you postulated, I only started giving baddies, etc. movement paths at the start of the second world; that orbiting Zinger in 
Winky's Walkway was the first moving baddy I introduced, and was an exciting proof of concept. I had earlier animated the swaying ropes in 
Ropey Rampage, but I didn't realise at this point how far I'd be able to push the technique in replicating various object movements. 
As well as the Neckies in Winky's Walkway (those two near Winky's crate need animating, too), there are plenty of Zingers in 
Ropey Rampage, 
Reptile Rumble and 
Barrel Cannon Canyon that need movements, and of course some Barrel Cannon animations/interactivity for 
BCC is high on my to-do list, too.
Simion32 wrote:Also, how's about a darkness effect for Loopy Lights?
You must've missed the links (on the map and in this topic) to the 
experimental version I've been working on, and this paragraph in my Loopy Lights update post above:
Qyzbud wrote:I'm still working on 
an experimental version with advanced lighting effects, but currently it seems to be a bit sluggish, and so far the effects only work in WebKit-based browsers. Hopefully I'll get a chance to improve the efficiency, browser support and timing accuracy of this version soon.
 
I do still hope to have an improved, cross-browser version available before long. 
