 Some other things: the slowdown seemed to be caused by either Klampons or boxes. Whenever they were killed or broken, the game returned to around normal speed. Also, until the slowdown, I didn't know the sound effects were linked to the animations (during slowdown, the sounds were slower or didn't play at all).
 Some other things: the slowdown seemed to be caused by either Klampons or boxes. Whenever they were killed or broken, the game returned to around normal speed. Also, until the slowdown, I didn't know the sound effects were linked to the animations (during slowdown, the sounds were slower or didn't play at all).
 But now that I read this, I know that my GBA is working properly!
 But now that I read this, I know that my GBA is working properly! 
Qyzbud wrote:Well, Kiddy's worked it out - by the sounds of it... (pardon the pun)
That's a strange issue to leave present in the game; I'd have thought this would have been easily caught during testing. Of course, judging by the numerous other programming errors and oversights which plague the GBA ports (and even the SNES originals), it would appear that game testers were in short supply.
Some of us really ought to get jobs in that field, I think.


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